I seem to recall there being an intrinsic change between the way B+ does random number sequences and B3D, to such an extent that given seed X, Blitz3D and Blitz+ will not generate the same sequence of random numbers. Simple experimentation bears this out.
I also seem to recall that someone (Mark perhaps?) posted a way to SeedRnd in such a way that you could get them to work together again.
Assuming I'm not getting my threads mixed up (which I probably am), does anyone remember what needed to happen to the value one passes SeedRnd, and in which environment, to get the two sequences to match up?
I also seem to recall that someone (Mark perhaps?) posted a way to SeedRnd in such a way that you could get them to work together again.
Assuming I'm not getting my threads mixed up (which I probably am), does anyone remember what needed to happen to the value one passes SeedRnd, and in which environment, to get the two sequences to match up?