I've come across something that may be a bug or maybe its just the fact I'm tired O.o
I'll try and keep it short, this is the problem.
I have set up collision between the player and a mesh.
The collision is of this type
EntityType player,Col_Player
EntityType mesh,Col_Object
Collisions Col_Player,Col_Object,1,1
so that's sphere to sphere and stop response.
The collision itself works fine, if I approach the object from any angle I stop, great.
The problem is that EntityCollided(mesh,Col_Player) returns false even though a collision has occured and been reacted to.
Any ideas?
I'll try and keep it short, this is the problem.
I have set up collision between the player and a mesh.
The collision is of this type
EntityType player,Col_Player
EntityType mesh,Col_Object
Collisions Col_Player,Col_Object,1,1
so that's sphere to sphere and stop response.
The collision itself works fine, if I approach the object from any angle I stop, great.
The problem is that EntityCollided(mesh,Col_Player) returns false even though a collision has occured and been reacted to.
Any ideas?