I'm planning on writing a 2d game in Blitz, but am unsure if I should use the 2d or 3d mode.
I need:
* Fast spite rotation (B3D advantage)
* Parallax scrolling (B3D advantage)
* Pixel perfect collisions (is this supported for 'sprites' in B3D?)
I assume the approach when using B3D for 2d games is to create sprites using textured rectangles (2 triangles)? Or is it internally supported by B3D?
I need:
* Fast spite rotation (B3D advantage)
* Parallax scrolling (B3D advantage)
* Pixel perfect collisions (is this supported for 'sprites' in B3D?)
I assume the approach when using B3D for 2d games is to create sprites using textured rectangles (2 triangles)? Or is it internally supported by B3D?