I'm having problems getting my textures to look good on my mesh. Even though I use 200 dpi (not pixels) textures, they look chunky and blurred, especially on round objects (like a head). Maybe I should texture entities before scaling them? or use > 200? or more likely, flatten the object before texturing?
BTW, is it important to use texture sizes divisible by 2? Mine are generally 100 * 200 etc.
As you can tell I'm still learning (spelling included).
BTW, is it important to use texture sizes divisible by 2? Mine are generally 100 * 200 etc.
As you can tell I'm still learning (spelling included).