ok, I'm confused at the slow speed of B3D animation files (LoadAnimMesh) compared to the static version (Load Mesh).
At the moment I'm optimising the FPS I get from animating meshes in my wargame. I was a little disappointed when FPS dropped to 15 even though I'm using low-low-low detail, 133 pol meshes for long distance camera shots .. So I tried a little experiment. I loaded 3 static meshes with adjusted animation stages and set up a FAKE animation loop in my game. I was pleasantly surprised to get 60 FPS for my fake animation loop (for far off camera shots only) compared to 15 for LoadAminMesh. ????????
WHY is it so!? ... the professor asked.
I thought I might have set up a complex animated mesh - 4 sequnces of 30 frames each, so I used Milkshape's reduce animation to 12 frames only .. and got the same slow response? hmmmmmm
Question, Why is LoadAnimMesh so much slower (75%) than LoadMesh ? Am I doing something wrong or can B3D files be fined tuned?
Thanks, in advance.
At the moment I'm optimising the FPS I get from animating meshes in my wargame. I was a little disappointed when FPS dropped to 15 even though I'm using low-low-low detail, 133 pol meshes for long distance camera shots .. So I tried a little experiment. I loaded 3 static meshes with adjusted animation stages and set up a FAKE animation loop in my game. I was pleasantly surprised to get 60 FPS for my fake animation loop (for far off camera shots only) compared to 15 for LoadAminMesh. ????????
WHY is it so!? ... the professor asked.
I thought I might have set up a complex animated mesh - 4 sequnces of 30 frames each, so I used Milkshape's reduce animation to 12 frames only .. and got the same slow response? hmmmmmm
Question, Why is LoadAnimMesh so much slower (75%) than LoadMesh ? Am I doing something wrong or can B3D files be fined tuned?
Thanks, in advance.