Is there a limit to the size of Arrays in BlitzPlus and Blitz3D?
How about a limit to the size of Code?
Also, any limits to the number of dynamic objects (ie: Type, New, Delete commands)?
I'm planning to make a game which contains a very large array (like 1024x1024 array of Integers) and I wanted to make sure BlitzPlus and/or Blitz3D could handle this before I do too much work on the project!
(I've been "burned" in the past by other programming languages which either outright do not support an array this large, or appear to support a large array like this and then crash or behave irratically when you fill it with Data... Hours of work for nothing! I don't want to repeat this experience by trying to make the game in Blitz if Blitz isn't going to support it.
Same thing with Code, I'd get the game like 75% done and then get some silly error like "Compiler doesn't support Code Block Sizes over 64k")
Thanks in advance!
How about a limit to the size of Code?
Also, any limits to the number of dynamic objects (ie: Type, New, Delete commands)?
I'm planning to make a game which contains a very large array (like 1024x1024 array of Integers) and I wanted to make sure BlitzPlus and/or Blitz3D could handle this before I do too much work on the project!
(I've been "burned" in the past by other programming languages which either outright do not support an array this large, or appear to support a large array like this and then crash or behave irratically when you fill it with Data... Hours of work for nothing! I don't want to repeat this experience by trying to make the game in Blitz if Blitz isn't going to support it.
Same thing with Code, I'd get the game like 75% done and then get some silly error like "Compiler doesn't support Code Block Sizes over 64k")
Thanks in advance!