Is it possible to change this from the standard origin from straight in the middle of the viewport for Blitz3d??
I'm using :-
graphics3d 640,480 ..
CameraViewport camera,0,0,480,480
CameraViewport hud,480,0,160,480
What I want is for the hud to be displayed over the top of the main view using -
CameraClsMode camera(2),False,True
The origin of 'camera' is 240,240 but I want to extend the main viewport to fill the whole screen so that the hud is actually covering something but still retain a 240,240 origin. I need this for zooms etc..
If someone out there has a clue what I'm on about can you help?
I'm using :-
graphics3d 640,480 ..
CameraViewport camera,0,0,480,480
CameraViewport hud,480,0,160,480
What I want is for the hud to be displayed over the top of the main view using -
CameraClsMode camera(2),False,True
The origin of 'camera' is 240,240 but I want to extend the main viewport to fill the whole screen so that the hud is actually covering something but still retain a 240,240 origin. I need this for zooms etc..
If someone out there has a clue what I'm on about can you help?