Hi All,
It's been awhile since I tinkered with Blitz (a year?). Anyway, I have an idea for a game that "seems" like it should be done in 2-D, but want to make sure I go down the right patch.
I will be using a board of hexagonal squares. Players will place pieces on the board. The pieces can and will be rotated as they are positioned via mouse movement. The pieces will be "created" in the sense that there will be a base image and extra features overlayed on top to produce a custom image. The combined image will then be the piece that is manipulated as a whole (rotated, animated, etc..)
What I've written in the past was in 3D. I wrote a Scrabble game where the tiles were 3D blocks and the camera could be moved in 3D space, etc... Just want to know if the 2D command set for sprites is robust enough that I can do whatever image manipulation/rotation/etc... may be required.
I've seen reference to an Extended 2D lib and just wonder what might be the need for this - in other words, what capabilities did Blitz2D have that required this extended lib.
Any help would be appreciated!
thanks...Dave
It's been awhile since I tinkered with Blitz (a year?). Anyway, I have an idea for a game that "seems" like it should be done in 2-D, but want to make sure I go down the right patch.
I will be using a board of hexagonal squares. Players will place pieces on the board. The pieces can and will be rotated as they are positioned via mouse movement. The pieces will be "created" in the sense that there will be a base image and extra features overlayed on top to produce a custom image. The combined image will then be the piece that is manipulated as a whole (rotated, animated, etc..)
What I've written in the past was in 3D. I wrote a Scrabble game where the tiles were 3D blocks and the camera could be moved in 3D space, etc... Just want to know if the 2D command set for sprites is robust enough that I can do whatever image manipulation/rotation/etc... may be required.
I've seen reference to an Extended 2D lib and just wonder what might be the need for this - in other words, what capabilities did Blitz2D have that required this extended lib.
Any help would be appreciated!
thanks...Dave