Hello everybody
Firts Excuse my bad english and the mitakes / error i can write
well
I'm creating a 3D fighting game.
I'm making a few tools so that i can create a system like mugen, but in 3D
So i already made a tool to assigh a bounding sphere ad proprieties on each bones
a tool to cut anim and link them to the input... and the core engine would be as dynamic as possible so that everybody can insert a fighter in the game (with some rules to repect of crouse).
every params are read on files created with these tools.
so i'm trying now to make a tool to create the special FX and Special hints of my characters and read those config files on my engine
I mean, load an object with textures an its proprieties, attach a particle emiter to it, modifiy his proprieties, and define trajectories
I 'm lookin for help, advises , code samples or anything that can help me to create this effects, and all specail FX in blitz
i mean
how to make a fireball or light boomerang and those sort of effects tike in street fighter
How to make Kamehameha and other magic sorts like in the Dragon Ball Z games or In the DBZ budokai on ps2 ...
Hom to make magic sort, like storm .. fire wall, fire ring ....
that's the first thing
the other thing is how to tell an object to move like a match trajectory
i mean
i have a trajectory function like in math f(x) = sin(y) + z or f(x) = y² + 8
how to do so that my mesh follow this trajectory equation ?
thank you for all your advises that can really really help me.
Firts Excuse my bad english and the mitakes / error i can write
well
I'm creating a 3D fighting game.
I'm making a few tools so that i can create a system like mugen, but in 3D
So i already made a tool to assigh a bounding sphere ad proprieties on each bones
a tool to cut anim and link them to the input... and the core engine would be as dynamic as possible so that everybody can insert a fighter in the game (with some rules to repect of crouse).
every params are read on files created with these tools.
so i'm trying now to make a tool to create the special FX and Special hints of my characters and read those config files on my engine
I mean, load an object with textures an its proprieties, attach a particle emiter to it, modifiy his proprieties, and define trajectories
I 'm lookin for help, advises , code samples or anything that can help me to create this effects, and all specail FX in blitz
i mean
how to make a fireball or light boomerang and those sort of effects tike in street fighter
How to make Kamehameha and other magic sorts like in the Dragon Ball Z games or In the DBZ budokai on ps2 ...
Hom to make magic sort, like storm .. fire wall, fire ring ....
that's the first thing
the other thing is how to tell an object to move like a match trajectory
i mean
i have a trajectory function like in math f(x) = sin(y) + z or f(x) = y² + 8
how to do so that my mesh follow this trajectory equation ?
thank you for all your advises that can really really help me.


