Currently i have a semi unlimited tiling terrain map that i can populate with terrain meshes.
My issue is that i am trying to figure out a way to create a mesh 'template' that is automaticly 1024 units in blitz in width and depth.
Ive played around with some height maps etc. and 52pixels is close, but still has a 1-2 unit gap between the meshes. 54 gives me overlap (and yes 53 also overlaps) I cant have them overlap either unfortunatley.
I want to build some meshes in 3ds, but i dont want to have to scale them each time, since scaling meshes becomes a bit of an extra pain when i have to track the scale value of the mesh. and there is also distortion to take into account.
So long and the short of it is that i need to build a template for meshes 1024 blitz units by blitz units1024.
Any thoughts guys?
My issue is that i am trying to figure out a way to create a mesh 'template' that is automaticly 1024 units in blitz in width and depth.
Ive played around with some height maps etc. and 52pixels is close, but still has a 1-2 unit gap between the meshes. 54 gives me overlap (and yes 53 also overlaps) I cant have them overlap either unfortunatley.
I want to build some meshes in 3ds, but i dont want to have to scale them each time, since scaling meshes becomes a bit of an extra pain when i have to track the scale value of the mesh. and there is also distortion to take into account.
So long and the short of it is that i need to build a template for meshes 1024 blitz units by blitz units1024.
Any thoughts guys?