Any draw back to using banks in a game? Is there an upper limit to size? Has anyone had trouble with this blitz language feature (excluding difficulty using it).
Banks
Blitz3D Forums/Blitz3D Programming/Banks Baudspeed,
They are fast and furious, can be saved, loaded, ammended, they're very powerful. No problems at all so far.
The limit is memory in your pc I think.
We have had multiple banks being used at the same time with absolutely no issues at all.
Theres probably a tutorial at Blitzcoder.
IPete2.
They are fast and furious, can be saved, loaded, ammended, they're very powerful. No problems at all so far.
The limit is memory in your pc I think.
We have had multiple banks being used at the same time with absolutely no issues at all.
Theres probably a tutorial at Blitzcoder.
IPete2.
Baud,
check out 'Miscellaneous' theres a series of functions by Ken to help use this feature.
IPete2.
check out 'Miscellaneous' theres a series of functions by Ken to help use this feature.
IPete2.
Ipete2,
thx. I had seen the very same post you are referring to.
http://www.blitzbasic.com/codearcs/codearcs.php?code=785
I didnt understand the banks very well until i took a look at kens code (BTW if ken reads this . thanks man!)
I just wanted to make sure that using them wouldn't be bad results in the long term. I have to load a fair amount of data for my tiled world mesh and kens method of retreiving things is very much like a VB collection object, and fast too. =)
thx. I had seen the very same post you are referring to.
http://www.blitzbasic.com/codearcs/codearcs.php?code=785
I didnt understand the banks very well until i took a look at kens code (BTW if ken reads this . thanks man!)
I just wanted to make sure that using them wouldn't be bad results in the long term. I have to load a fair amount of data for my tiled world mesh and kens method of retreiving things is very much like a VB collection object, and fast too. =)