Here is a screen-shot of my new game "Roy Caverna". You take control of Roy and his dragon Dubby in a shoot-them-up in the prehistoric time.
Actually I am working on the 2D engine ; two paralax scrollings ( with 2 layers on the first one, 3 if I make animations for the landscapes ), collisions player/bullet/ennemy/etc. The engine draw only what's on the screen.
[img http://blitz.idigicon.com/root/Réno/Roy%20Caverna/RoyCaverna01.png]
Actually I am working on the 2D engine ; two paralax scrollings ( with 2 layers on the first one, 3 if I make animations for the landscapes ), collisions player/bullet/ennemy/etc. The engine draw only what's on the screen.
[img http://blitz.idigicon.com/root/Réno/Roy%20Caverna/RoyCaverna01.png]