Finished this one recently (my 10th Blitz game) and it turned out to be the biggest game I've ever done in both terms of sourcecode and media content.
Based on the same engine I used for Maxx GP (although it's evolved quite a bit), its got:
* Water droplet effects on camera with realtime distortion
* Realtime waves/water effects
* Wakes behind boats which effect other boats
* Ten tracks
* twelve different radio-controlled boats (six 'Deep Vee' and six 'Catamaran' style)
* 12-lap practice sessions
* 3-lap qualifying sessions
* 2, 5, 10, 15, 20 or 25-lap races
* Five skill levels
* A nice soundtrack
* Lap records
* Various locations including docklands, fairground and erm... bathtub
* Mouse/analog/digital/keyboard control
* Redefinable keys
* 3D GUI/front end
* Five different camera viewmodes
* plus... loads more stuff I've probly forgotten about
Anyway, here's some pics (graphics by 'Psionic'):




Based on the same engine I used for Maxx GP (although it's evolved quite a bit), its got:
* Water droplet effects on camera with realtime distortion
* Realtime waves/water effects
* Wakes behind boats which effect other boats
* Ten tracks
* twelve different radio-controlled boats (six 'Deep Vee' and six 'Catamaran' style)
* 12-lap practice sessions
* 3-lap qualifying sessions
* 2, 5, 10, 15, 20 or 25-lap races
* Five skill levels
* A nice soundtrack
* Lap records
* Various locations including docklands, fairground and erm... bathtub
* Mouse/analog/digital/keyboard control
* Redefinable keys
* 3D GUI/front end
* Five different camera viewmodes
* plus... loads more stuff I've probly forgotten about
Anyway, here's some pics (graphics by 'Psionic'):



