Is Blitz3d capable of per pixel shaders? Quest 3D has it and I head Dark Basic Pro is making it. I saw a water demo (or the screen shot for it) in quest 3d and was kinda blown away. However, I was not impressed with the frame rate (same for their monster mayhem demo).
I would love for Blitz to have that ability for realistic water and nature / texture effects. I know Blitz 3d is already capable of major texture effects, multiple textures, etc - but this looks so darn good!!!!
I would love for Blitz to have that ability for realistic water and nature / texture effects. I know Blitz 3d is already capable of major texture effects, multiple textures, etc - but this looks so darn good!!!!