Hi, basically trying to write a 'list' of 'pixels' to the screen buffer.
After doing a LockBuffer, is using WritePixelFast the fastest possible way. ( what exactly does LockBuffer do? )
Is there a way to find the address of the buffer and write directly?
I'm assuming that WritePixel is slower but why have both?
Also after initialising the screen to 1024,768,16 do I need to do a LockedFormat() to find out the r,g,b format of the pixels. Mine says 5,6,5 but must I check in case other peoples computer says otherwise?
Am I right in thinking alpha ( what ever it is ) is not used in 16bit screens?
I'm using B+
Thanks in advance
Marg
After doing a LockBuffer, is using WritePixelFast the fastest possible way. ( what exactly does LockBuffer do? )
Is there a way to find the address of the buffer and write directly?
I'm assuming that WritePixel is slower but why have both?
Also after initialising the screen to 1024,768,16 do I need to do a LockedFormat() to find out the r,g,b format of the pixels. Mine says 5,6,5 but must I check in case other peoples computer says otherwise?
Am I right in thinking alpha ( what ever it is ) is not used in 16bit screens?
I'm using B+
Thanks in advance
Marg