Is there a way to control bones from code?

Blitz3D Forums/Blitz3D Programming/Is there a way to control bones from code?

Okay, you've made your model, textured it, boned it, and exported it as B3D... Is there any way to gain access to the bones and rotate them x,y and z manually without dealing with animation?

Im not 100% sure but cant you just find the children of the model , and rotate them. the children would be the bones.

Bones are pivots in the models heirarchy. Easy to manipulate. Use FindChild() etc.

and if the entity is animated make sure you manipulate the bones after UpdateWorld.