Ok, I have six static character meshes in 3dsMax which I want to animate. They will all be animated with the exact same animations, so I don't want to create the same animations six times.
I like animating in 3dsMax, and I like modelling in 3dsMax. What I don't like doing in Max is rigging. I love rigging in Milkshape, so I would rather do that.
So what I would like to do is export the static meshes to a format that Blitz supports. Then animate a skeleton in 3dsMax, Biped preferably, but a UT skeleton or HL skeleton would be fine by me too.
Then I'd like to just rig the character to the sksleton and animations in Milkshape. But I don't know what format to use. I tried using the Halflife SMD exporter, but it seems to export the rig with the model rather then with the animation.
I don't think Max can export BVH, so what format can I/should I use to achieve this?
I like animating in 3dsMax, and I like modelling in 3dsMax. What I don't like doing in Max is rigging. I love rigging in Milkshape, so I would rather do that.
So what I would like to do is export the static meshes to a format that Blitz supports. Then animate a skeleton in 3dsMax, Biped preferably, but a UT skeleton or HL skeleton would be fine by me too.
Then I'd like to just rig the character to the sksleton and animations in Milkshape. But I don't know what format to use. I tried using the Halflife SMD exporter, but it seems to export the rig with the model rather then with the animation.
I don't think Max can export BVH, so what format can I/should I use to achieve this?