Hi All,
Does anyone know if there is a way to access the internal list of entities so they can be processed through like a type list? I'd like to be able to create meshs without having to create a type just to keep track of it's handle so I can eventually delete it. I hope that made sence.
Thanks
Does anyone know if there is a way to access the internal list of entities so they can be processed through like a type list? I'd like to be able to create meshs without having to create a type just to keep track of it's handle so I can eventually delete it. I hope that made sence.
Thanks