I've noticed that the RGB values picked up by ColorRed(), ColorGreen() and ColorBlue() in debug mode are slightly different to those picked up when running normally. They seem to be more accurate if anything.
Is there a reason for this that I'm missing and more importantly is there something I can do to keep it consistent whether debug is on or not? Ideally keeping it as accurate as debug mode.
Is there a reason for this that I'm missing and more importantly is there something I can do to keep it consistent whether debug is on or not? Ideally keeping it as accurate as debug mode.