Okay I tried this in 3d...I get a memory access violation...
Graphics3D 640,480,16,1
font=LoadFont("Arial",32,True)
SetFont font
SetBuffer BackBuffer()
blurtex=CreateTexture(0,0,0)
camera=CreateCamera()
CameraClsMode camera,0,1
sprite=CreateSprite(camera)
MoveEntity sprite,0,0,640
ScaleSprite sprite,640,640
EntityOrder sprite,-1
;EntityTexture sprite,blurtex
EntityAlpha sprite,0.75
EntityBlend sprite,3
Const CUBE_COL=1
Const SPHERE_COL=2
;create ball
Global ball=CreateSphere(12)
ScaleEntity ball,3,3,3
EntityColor ball,100,100,255
EntityShininess ball,.2
Global balldirection = 0
;create paddle
Global p1=CreateCube()
ScaleEntity p1,8,2,2
EntityColor p1,50,60,20
;setup Collisions table
EntityType ball,SPHERE_COL
EntityType p1, CUBE_COL
Collisions ball,p1,2,2
ground=CreateSphere(32)
EntityColor ground,0,0,0
EntityType p1,2
While Not KeyHit(1)
If count=3
CameraViewport camera,0,0,50,50
RenderWorld
CopyRect 0,0,256,256,0,0,BackBuffer(),TextureBuffer(blurtex)
CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight()
count=0
EndIf
count=count+1
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
PositionEntity camera,0,100,1
RotateEntity camera,80,0,0
If x1#<-180 Then x1#=-180
If x1#>180 Then x1#=180
PositionEntity camera,0,0,200
RotateEntity camera,178,0,0
PositionEntity p1,x1#,122,0
MoveEntity ball,.5,.5,0
If EntityCollided(ball,p1) Then
AlignToVector ball, CollisionNX (p1, 1), CollisionNY (p1, 1),CollisionNZ(p1,1), 3
EndIf
UpdateWorld
RenderWorld
Color 0,0,0
Flip
x1#=x1#-MouseXSpeed()
Wend
End
aghhhhhh....