hi all, i just, 5 minuits ago started a spaceship/shooting game and already i am stuck :D anyway the problem is with the rotation of ships, it rotates fine but it won't do accumulated rotation i know why it does it but i dont know how to solve it, i havnt gotten up to vector mathmatics or the like in maths yet....
thanks alot for any help here is my code
thanks alot for any help here is my code
Include "def.bb" Global Camera Initialize() PositionEntity Camera, 0,5,-20 player.Ship = CreateShip("Ships\test.ship") PositionMesh player\Model,0,MeshHeight#(player\Model)/2,0 While Not KeyDown(1) If KeyDown(200) Then player\Rotation\x = player\Rotation\x+3 If KeyDown(208) Then player\Rotation\x = player\Rotation\x-3 If KeyDown(203) Then player\Rotation\z = player\Rotation\z+3 If KeyDown(205) Then player\Rotation\z = player\Rotation\z-3 RotateEntity player\Model,player\Rotation\x,player\Rotation\y,player\Rotation\z RenderWorld() Flip() Wend