Hi !
I'm experimenting textured quads for my game menu. The text was composed using a bitmap font function.
My first results :
First line : quad textured with the text.
Second line : directly display the text in 2d.

Is it possible to have exactly the same quality with the quad method (without blur and deformation) ?
Thanks !
I'm experimenting textured quads for my game menu. The text was composed using a bitmap font function.
My first results :
First line : quad textured with the text.
Second line : directly display the text in 2d.

Is it possible to have exactly the same quality with the quad method (without blur and deformation) ?
Thanks !

