I appear to be interrupting BUI's text input on text boxes etc. Care to shed some light on how your doing it, and what to avoid so I can fix my code accordingly?
BlitzUI: Input problem
Miscellaneous Forums/Blitz Showcase/BlitzUI: Input problem BlitzUI only uses GetKey() to find out what keys have been pressed... without seeing your code I don't know what could be causing it. Are you using Blitz+?
No sir, im using plain B3d, and am not using GetKey() anywhere(I dissabled some stuff to check that. It's really odd.
No worries, I accidentally had left some code active that was causing the problem. However, I do need to know where in the BUI include you are using getkey(), so I can replace it with a global variable that holds what GetKey() has returned each loop.
It's near the bottom of UpdateTextBox()... it should be the only GetKey() in the entire library so just do a Find for it.
Thanks. It might be worth your while to make a constant CGetKey which always holds the current GetKey() return. Then people can just use that. Not that it isnt easy to modify ;). Thanks all the same.