Hi.
I am a registered user of BB, B3d and BPLus.
I mainly do 2d work to be honest.
I purchased BPlus yesterday.
I currently have all three versions of Blitz on my system,
for testing purposes.
My old BB games from 2001 - I was glad to see compiled and run just fine on the latest BB and B3D versions.
The same code had big probs on BlitzPlus.
I had a few lines:
Print "To the console"
Print
Print "This text"
It stops with an error during compile at the empty print line, requiring Print "" instead.
Surely it would be more consistant with older versions of Blitz if the compiler accepted Print on its own - the docs still say the print <string argument> is optional after all..
Ok. you may say - use TEXT commands instead - drop the console use etc. but my point is that it should compile old code just as well as Blitz3D is happy to do....
No??
Secondly, in my program I am waiting for a key to be pressed - say "S" to start the game - and I am doing this form the text console. Again BlitzPlus hangs when you run this - I have heard something about that on these forums..
My point is - surely it should run the old code fine...
Also - why are these two observations above not put in print somewhere in the manual - in the migrating to BlitzPlus section for example..
Its very frustrating to spend a while trying to track down what has changed in the compiler functionality....
Comments anyone?
I am a registered user of BB, B3d and BPLus.
I mainly do 2d work to be honest.
I purchased BPlus yesterday.
I currently have all three versions of Blitz on my system,
for testing purposes.
My old BB games from 2001 - I was glad to see compiled and run just fine on the latest BB and B3D versions.
The same code had big probs on BlitzPlus.
I had a few lines:
Print "To the console"
Print "This text"
It stops with an error during compile at the empty print line, requiring Print "" instead.
Surely it would be more consistant with older versions of Blitz if the compiler accepted Print on its own - the docs still say the print <string argument> is optional after all..
Ok. you may say - use TEXT commands instead - drop the console use etc. but my point is that it should compile old code just as well as Blitz3D is happy to do....
No??
Secondly, in my program I am waiting for a key to be pressed - say "S" to start the game - and I am doing this form the text console. Again BlitzPlus hangs when you run this - I have heard something about that on these forums..
My point is - surely it should run the old code fine...
Also - why are these two observations above not put in print somewhere in the manual - in the migrating to BlitzPlus section for example..
Its very frustrating to spend a while trying to track down what has changed in the compiler functionality....
Comments anyone?