Is there any way to change the point of collision no a model? Say I want to move the collision "sphere" more towards my character's feet, cause he's a tall fella. Easy? Or do I have to make a sphere, place it approximated where I want the point to be, and just use that as detection instead? Thanks
The reason I ask is, my sphere-to-poly detection is working fine on walls, but my character is attached permenantly to the terrain instead of "walking" on the floor of my building. Any suggestions?
The reason I ask is, my sphere-to-poly detection is working fine on walls, but my character is attached permenantly to the terrain instead of "walking" on the floor of my building. Any suggestions?