is there anyother way to find out if an entity can be seen by the camera. reason being it's a bit inaccurate. please run the following code to demonstrate. move the camera so the entity is out of view, it should still say entity in view becasue it only check the bounding box. This will be used to hide entities that are not in the cameras view.
Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-10 light=CreateLight() shape=CreateCylinder() ScaleEntity shape,1,15,1 RotateEntity shape,0,0,45 While Not KeyHit(1) If KeyDown(203) Then MoveEntity camera,-0.2,0,0 If KeyDown(205) Then MoveEntity camera,0.2,0,0 If KeyDown(200) Then MoveEntity camera,0,0.2,0 If KeyDown(208) Then MoveEntity camera,0,-0.2,0 UpdateWorld RenderWorld If EntityInView(shape,camera) Then Text 0,0," i can see you!!!" Flip Wend End