Unless I am being stupid, two things I would like to be able to do seem to be thwarted by a lack of the appropriate mesh query functions.
1) archive a mesh to .B3D complete with textures brushes etc. (actually having a command to do it would be better!)
2) replicate part of a mesh, again with textures etc.
The latter might be achieved by copying and then deleting the bits I don't want, but the former would appear to require intimate access to mesh data structures.
It would be useful to be able to extract texture and brush handles from meshes directly without having to manage the import and subsequent modification processes yourself.
Am I missing something? It's quite possible :-)
1) archive a mesh to .B3D complete with textures brushes etc. (actually having a command to do it would be better!)
2) replicate part of a mesh, again with textures etc.
The latter might be achieved by copying and then deleting the bits I don't want, but the former would appear to require intimate access to mesh data structures.
It would be useful to be able to extract texture and brush handles from meshes directly without having to manage the import and subsequent modification processes yourself.
Am I missing something? It's quite possible :-)