is there some reason why desktopbuffer() is only available in directdraw mode?
the following line of code
any particular reason why this is happening, or am i doing something wrong?
the following line of code
CopyRect 0, 0, DESKTOP_WIDTH, DESKTOP_HEIGHT, 0, 0, DesktopBuffer(), ImageBuffer(backdrop)works in directdraw, throws an "incompatible graphics" error in native and hangs in opengl (and kills ddhelp, needing a reboot before i can run the prog again)
any particular reason why this is happening, or am i doing something wrong?