I'm trying to do a laser using sprites (scaling along the Y axis and pointing it at its destination) and the only problem I'm having is keeping the sprite facing the camera correctly. I've tried changing the view modes, 1 is obviously the wrong choice, 2 doesn't change to face the camera at all, 3 & 4 don't do what I want either.
What I need is for the sprites yaw to change to show as much of the surface of the sprite as is possible without changing the pitch and roll.
Is this possible or do we need another sprite view mode to best handle this situation?
What I need is for the sprites yaw to change to show as much of the surface of the sprite as is possible without changing the pitch and roll.
Is this possible or do we need another sprite view mode to best handle this situation?