Hello,
I have a Fullscreen 1024x768 Background and want to let some 2D Clouds fly over with Alpha-Blending.
Because of the big images (The Clouds-Image is fullscreen, too) the ReadPixelFast and WritePixelFast are too slow for Real-Time.
To get to the point: Someone mentioned in another thread, that it would be possible to make 2D-Alpha-Blending with Blitz3Ds Alpha Functions. But how??
I tried but my 2D graphics does not change when i use Blitz3Ds functions to change light or make alpha blending.
Do I have to use DrawSprite instead of DrawImage? Wouldn't it be slower with that? Or do I have to create a plane and put my 2D graphics as Texture on it?
Plz Help!
Greetings
GrrBrr
I have a Fullscreen 1024x768 Background and want to let some 2D Clouds fly over with Alpha-Blending.
Because of the big images (The Clouds-Image is fullscreen, too) the ReadPixelFast and WritePixelFast are too slow for Real-Time.
To get to the point: Someone mentioned in another thread, that it would be possible to make 2D-Alpha-Blending with Blitz3Ds Alpha Functions. But how??
I tried but my 2D graphics does not change when i use Blitz3Ds functions to change light or make alpha blending.
Do I have to use DrawSprite instead of DrawImage? Wouldn't it be slower with that? Or do I have to create a plane and put my 2D graphics as Texture on it?
Plz Help!
Greetings
GrrBrr