Ever since i got into this 'object oriented' type programming thing using Blitz TYPEs, I've managed to get quite a bit done...
... well, a lil bit anyway :)
I am seriously condsidering switching the Sub Sim over to Blitz code...
In no time at all i've managed to build a generic Ship 'class' and have added a lot of functionality to it...
It's not finished, but so far it's flexible enough for instantiating passenger ships, destroyers and submarines...
... has realistic (fudged to appear real) dynamics for ships as well as submarines (bouyancy and ballast diving, port/starboard thrust directional response, plus a few more things...
Here are some shots of the code in action...
Still got a ways to go... riding waves, reaalistic pitching movement, etc...
... but this is coming easier than anything prior.
--Mike
... well, a lil bit anyway :)
I am seriously condsidering switching the Sub Sim over to Blitz code...
In no time at all i've managed to build a generic Ship 'class' and have added a lot of functionality to it...
It's not finished, but so far it's flexible enough for instantiating passenger ships, destroyers and submarines...
... has realistic (fudged to appear real) dynamics for ships as well as submarines (bouyancy and ballast diving, port/starboard thrust directional response, plus a few more things...
Here are some shots of the code in action...
Still got a ways to go... riding waves, reaalistic pitching movement, etc...
... but this is coming easier than anything prior.
--Mike