I've got a lil problem, one which I'm sure someone has run up upon before...
I am having a problem with a Spite (particle) that is in front of a mesh entity that is translucent (EntityAplha .88)
It seems that sometimess the Sprite gets painted over by the translucent entity, and a small percentage of the time it does not.
These screenshots should show exactly what I am trying to say..
[img
]
vapor (smoke) gets partially overpainted by water (the translucent mesh that is deformed)
[img
]
when the water alpha is changed to 1 (no transparency) everything looks fine...
Thanks in advance for any help, or ideas with this...
--Mike
I am having a problem with a Spite (particle) that is in front of a mesh entity that is translucent (EntityAplha .88)
It seems that sometimess the Sprite gets painted over by the translucent entity, and a small percentage of the time it does not.
These screenshots should show exactly what I am trying to say..
[img
]vapor (smoke) gets partially overpainted by water (the translucent mesh that is deformed)
[img
]when the water alpha is changed to 1 (no transparency) everything looks fine...
Thanks in advance for any help, or ideas with this...
--Mike