Hi
I'm just starting to look at the .b3d format and I was wondering if anybody has played with nodes under the root node each having their own animations? Are they still 'rubber-banded' to the root node with updateworld or can they be moved independently without being reset after the call to updateworld? If I haven't explained it properly think of a .b3d for a squad,platoon, regiment or whatever in an RTS, each unit being a separate animated node.
Root
____texs
____brus
____mesh
________node
________anim
____________node (first psuedo root node of first unit)
etc.
I will be playing around with it but if anybody has tried it and it's a waste of time, it's better if I find out now rather than later :^)))).
Cheers
Grumpy Old Man
I'm just starting to look at the .b3d format and I was wondering if anybody has played with nodes under the root node each having their own animations? Are they still 'rubber-banded' to the root node with updateworld or can they be moved independently without being reset after the call to updateworld? If I haven't explained it properly think of a .b3d for a squad,platoon, regiment or whatever in an RTS, each unit being a separate animated node.
Root
____texs
____brus
____mesh
________node
________anim
____________node (first psuedo root node of first unit)
etc.
I will be playing around with it but if anybody has tried it and it's a waste of time, it's better if I find out now rather than later :^)))).
Cheers
Grumpy Old Man