I wish to capture the 3d display as a texture. However, with the following code (as a subroutine in a larger main loop), my cube remains blank...
I can't see what is wrong with this.
cube_text=CreateTexture(128,128) SetBuffer TextureBuffer(cube_text) RenderWorld EntityTexture cube,cube_text FreeTexture cube_text SetBuffer BackBuffer()
I can't see what is wrong with this.