I have made a plane in 3d canvas and exported it as a directx object. When I load it into blitz the plane is backwards so when I use moveentity to move the plane forwards it moves backwards. How do I tell blitz which way the model should be? I have tried rotating the model 180 degrees in 3d canvas and then exporting it but it loads the same way round in blitz/
Please help with object orientation...
Blitz3D Forums/Blitz3D Programming/Please help with object orientation... I don't know why B3D is making it face the wrong way (someone else will prolly come along and tell you) but I guess you could fix it by doing RotateMesh plane,0,180,0.
rotate the axis of the plane, not the plane itself, in 3d canvas, then reexport and it will be right.
Metal,
Check out Psionic's tutorials on his web site (link under the links page above), about exporting etc. I think it's for Max and Milkshape, but it may be of some help.
IPete2.
Check out Psionic's tutorials on his web site (link under the links page above), about exporting etc. I think it's for Max and Milkshape, but it may be of some help.
IPete2.
MoveEntity moves an object along the positive Z axis, Canvas 3D's Z axis is 'into' the screen, so always create the model's front pointing 'into' the screen and you'll be fine. I use Canvas and B3D certainly doesn't load models backwards.
ah damn, i thought you where asking about OOP programming :P *me walks away slowly, feeling sad*