I need to know whether an entitiy's collision radii are scaled when ScaleEntity (or ScaleMesh) are called.
It's not easy to test this, because I have a lot of difficulty with collisions, and the code I am working on uses sch arbitrary values.
The reason I need this is because I am trying to incorporate this Laser code from the Archives into a party of my game..
The fact that the laser is scaled by a non-constant amount makes it very difficult to work out correct values (for me anyway!)
It's not easy to test this, because I have a lot of difficulty with collisions, and the code I am working on uses sch arbitrary values.
The reason I need this is because I am trying to incorporate this Laser code from the Archives into a party of my game..
The fact that the laser is scaled by a non-constant amount makes it very difficult to work out correct values (for me anyway!)