I'm writing a game in 3d that doesn't require a first person camere motions system, but I'd like to have something simple so I can fly through my geometry for testing purposes. Does anyone have some quick simple camera mouse motion code that I could use.
FPS Camera Motion
Blitz3D Forums/Blitz3D Programming/FPS Camera Motion U don't need us for that, check the samples u get with B3d
Just steel the one from marks castle demo but disenable the collisions.It has good look around abuility.
Here's mine in which I stole the movecam function from rob hutchison, who apparently used somthing from Si.
Global dest_xang#,dest_yang# Graphics3d 640,480 Global cam=CreateCamera() While Not KeyHit(1) If Not MouseDown(3) Then movecam MoveEntity cam,0,0,MouseZSpeed()*2+MouseDown(1)*5+MouseDown(2)*-5 Else MoveEntity cam,0,0,-MouseYSpeed()*2 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 EndIf UpdateWorld RenderWorld Wend ; the rest is from Rob hutchison Function movecam() mxs=MouseXSpeed()/2 mys=MouseYSpeed()/2 ; Update destination camera angle x and y values dest_xang#=dest_xang#+mys dest_yang#=dest_yang#-mxs ; Curve camera angle values towards destination values xang#=CurveValue#(xang#,dest_xang#,5) yang#=CurveValue#(yang#,dest_yang#,5) RotateEntity cam,xang#,yang#,0 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 End Function Function CurveValue#(current#,destination#,curve) current#=current#+((destination#-current#)/curve) Return current# End Function