How can i enable mouse look? hears my code:
Graphics3D 1280,1024
Const type_level=1
Const type_camera=2
HidePointer
Global camera=CreateCamera()
CameraRange camera,1,100000000
EntityRadius camera,5
EntityType camera,type_camera
PositionEntity camera,10,10,10
mxs=MouseXSpeed()
mys=MouseYSpeed()
Collisions type_camera,type_level,2,3
music=LoadSound("ga.mp3")
LoopSound music
PlaySound music
skybox=LoadMesh("sky20.3ds")
ScaleEntity skybox,10000000,10000000,10000000
level=LoadTerrain("ter.bmp")
land=LoadTexture("land.bmp")
terra_detail=400000
TerrainShading level,terra_shade
ScaleTexture land,100,100
EntityTexture level,land,0,0
d=LoadTexture("tex1.bmp")
EntityTexture level,d,0,1
ScaleTexture d,0.1,0.1
RotateEntity level,0,160,0
ScaleEntity level ,100,2000,100
EntityType level,type_level
EntityPickMode level,3,5
PositionEntity level,-150,-5000,-5000
d2=LoadTexture("tex1.bmp")
EntityTexture level,d2,0,2
ScaleTexture d2,50,50
d3=LoadTexture("tex1.bmp")
EntityTexture level,d3,0,3
ScaleTexture d3,5,5
While Not KeyHit(1)
If KeyDown(200) Then
MoveEntity camera,0,0,1
EndIf
If KeyDown(208) Then
MoveEntity camera,0,0,-1
EndIf
If KeyDown(203) Then
TurnEntity camera,0,1.0,0
EndIf
If KeyDown(51) Then
TranslateEntity camera,0,50,0
EndIf
If KeyDown(205) Then
TurnEntity camera,0,-1.0,0
EndIf
If KeyDown(52) Then
MoveEntity camera,0,-50,0
EndIf
If KeyDown(53) Then
MoveEntity camera,0,0,50
EndIf
MoveEntity camera,0,-1,0
UpdateWorld
RenderWorld
If EntityCollided (camera,type_level) Then
Text 1280,1024,"i did it!!!!!"
EndIf
Flip
Wend
Graphics3D 1280,1024
Const type_level=1
Const type_camera=2
HidePointer
Global camera=CreateCamera()
CameraRange camera,1,100000000
EntityRadius camera,5
EntityType camera,type_camera
PositionEntity camera,10,10,10
mxs=MouseXSpeed()
mys=MouseYSpeed()
Collisions type_camera,type_level,2,3
music=LoadSound("ga.mp3")
LoopSound music
PlaySound music
skybox=LoadMesh("sky20.3ds")
ScaleEntity skybox,10000000,10000000,10000000
level=LoadTerrain("ter.bmp")
land=LoadTexture("land.bmp")
terra_detail=400000
TerrainShading level,terra_shade
ScaleTexture land,100,100
EntityTexture level,land,0,0
d=LoadTexture("tex1.bmp")
EntityTexture level,d,0,1
ScaleTexture d,0.1,0.1
RotateEntity level,0,160,0
ScaleEntity level ,100,2000,100
EntityType level,type_level
EntityPickMode level,3,5
PositionEntity level,-150,-5000,-5000
d2=LoadTexture("tex1.bmp")
EntityTexture level,d2,0,2
ScaleTexture d2,50,50
d3=LoadTexture("tex1.bmp")
EntityTexture level,d3,0,3
ScaleTexture d3,5,5
While Not KeyHit(1)
If KeyDown(200) Then
MoveEntity camera,0,0,1
EndIf
If KeyDown(208) Then
MoveEntity camera,0,0,-1
EndIf
If KeyDown(203) Then
TurnEntity camera,0,1.0,0
EndIf
If KeyDown(51) Then
TranslateEntity camera,0,50,0
EndIf
If KeyDown(205) Then
TurnEntity camera,0,-1.0,0
EndIf
If KeyDown(52) Then
MoveEntity camera,0,-50,0
EndIf
If KeyDown(53) Then
MoveEntity camera,0,0,50
EndIf
MoveEntity camera,0,-1,0
UpdateWorld
RenderWorld
If EntityCollided (camera,type_level) Then
Text 1280,1024,"i did it!!!!!"
EndIf
Flip
Wend