I'm having a bit of a problem with loading DirectX models that have child entities. I'm using 3D Canvas to create my models and I'm using LoadAnimMesh to load them. Whenever I use CountChildren it always returns 1, no matter how many children I have.
Does anyone else use 3D Canvas or has anyone come across this before. I have no idea whether it is a bug in 3D Canvas's export or Blitz3D's import or whether I'm missing something obvious.
Does anyone else use 3D Canvas or has anyone come across this before. I have no idea whether it is a bug in 3D Canvas's export or Blitz3D's import or whether I'm missing something obvious.