Is there a 2D version of the Windowed3D() command to check to see if your in windowed mode when not using 3D?
Jason.
That's not what Windowed3D() is for. It is to check if the display hardware is capable of 3D in a window, not if the game is in windowed mode. Since you set the fullscreen/windowed mode yourself when you call Graphics/Graphics3D telling which mode you are in should be easy. I just declare a global "screenmode" variable at the top and change that, using it when I call Graphics (as in Graphics xres,yres,clrdepth,screenmode all using global variables;) if/when I need to know the screenmode I just check that variable.