Does anybody out there know how I can get a proper PauseMovie for Blitz?
I need the movie to actually Stop on a frame. At the moment, I can get an approximation of a pause by not calling DrawMovie, but the movie's internal timer keeps running so when I unpause, the whole movie fast forwards to catch up with the internal timer.
I am willing to hear about ANY solution, including ones involving external DLLs.
yinch'03
I need the movie to actually Stop on a frame. At the moment, I can get an approximation of a pause by not calling DrawMovie, but the movie's internal timer keeps running so when I unpause, the whole movie fast forwards to catch up with the internal timer.
I am willing to hear about ANY solution, including ones involving external DLLs.
yinch'03