Entity Pick Mode and Animations

Blitz3D Forums/Blitz3D Programming/Entity Pick Mode and Animations

Okay here is the deal.
I have a mesh that is animated. I set its pick mode to polygon. When the mesh is animated, only the area that the first frame of the animation was, will actually raise the 'pick' event, and return an entity handle.

So how do i overcome this issue if i want to be able to select a mesh if lets say, frame 1 is the character standing, and frame 20 is them lying on the ground?

Im only ghuessing, but maybe re-setting the Pickmode for each animation frame?

Hm, this is an interesting problem. I assume you are referring to a skeletal animated model. For a variety of functions only the first frame registers because Blitz does not keep track of vertex deformations except immediately before rendering.

Maybe you need to use a proxy object (set invisible with EntityAlpha) for detecting picks while lying down.

True. and a valid ideas. Thanks guys. UNfortunately im still in the same boat. Im just glad my game isnt relying heavily on heavy mesh animations.