Okay here is the deal.
I have a mesh that is animated. I set its pick mode to polygon. When the mesh is animated, only the area that the first frame of the animation was, will actually raise the 'pick' event, and return an entity handle.
So how do i overcome this issue if i want to be able to select a mesh if lets say, frame 1 is the character standing, and frame 20 is them lying on the ground?
I have a mesh that is animated. I set its pick mode to polygon. When the mesh is animated, only the area that the first frame of the animation was, will actually raise the 'pick' event, and return an entity handle.
So how do i overcome this issue if i want to be able to select a mesh if lets say, frame 1 is the character standing, and frame 20 is them lying on the ground?