I have a an idea where i want to create a mesh, and manipulate it using bones in Blitz3d. I want to be able to allow the user to lift the arm, or effect only a small portion of the mesh, and effect other areas like swinging a foot to kick (without the arm dropping).
I searched through the forums for something, and i have read in a few places where people are looking for somethign similar, but they use animations to solve this. I really dont want to do 100+ animations that can only be executed one at a time.
ie.. animation 1 = leg lifts, leg drops
then animation 2 = arm lifts and arm drops
So far i have been using straight MD2 animations one after each other, but i am really looking at independant joint manipulations. Is there a tutorial on this, and better question 'Is this possible?'
Any help would be great .
I searched through the forums for something, and i have read in a few places where people are looking for somethign similar, but they use animations to solve this. I really dont want to do 100+ animations that can only be executed one at a time.
ie.. animation 1 = leg lifts, leg drops
then animation 2 = arm lifts and arm drops
So far i have been using straight MD2 animations one after each other, but i am really looking at independant joint manipulations. Is there a tutorial on this, and better question 'Is this possible?'
Any help would be great .