I'm making a futuristic flight-sim game (kinda like Terminal Velocity). I've not used terrains before so I'd appreciate it if you could point me in the right direction. I have experimented a bit and researched the different options, but I'm sure other people have tried to make this sort of game before so I'd like to know how they've solve the problems.
Obviously I'm gonna need a huge terrain. It needs to big enough to make the person think they're flying across a never ending world. To do this am I better to make like a 4096x4096 map and scale it 100x or to make a smaller terrain and tile it? If I choose the latter would it start to get repetitive? Maybe something in between is best.
Does using a bigger heightmap file make it slower? Does scaling a file affect the speed? What's the biggest heightmap you'd recommend using? How easy is tiling?
To make my heightmap it seems I could either use something like Terragen, use a Perlin noise program to make it, or use a map editor like Mr Tricks. I'll probably make a perlin noise program to make it, and maybe modify it with a map editor, but would I get better results with Terragen?
For texturing it I can either overlay a huge texture on top of it all (which would probably eat memory, but would look very nice), or use a grass texture, a detail one and a shadow one and mutitexture it. I assume the latter is better unless I'm using quite a small heightmap file. Also, is it possible to make it so mountains have a different texture to valleys etc? ie only apply textures to certain heights on the terrain?
Told you I had a lot of Qs :)
Obviously I'm gonna need a huge terrain. It needs to big enough to make the person think they're flying across a never ending world. To do this am I better to make like a 4096x4096 map and scale it 100x or to make a smaller terrain and tile it? If I choose the latter would it start to get repetitive? Maybe something in between is best.
Does using a bigger heightmap file make it slower? Does scaling a file affect the speed? What's the biggest heightmap you'd recommend using? How easy is tiling?
To make my heightmap it seems I could either use something like Terragen, use a Perlin noise program to make it, or use a map editor like Mr Tricks. I'll probably make a perlin noise program to make it, and maybe modify it with a map editor, but would I get better results with Terragen?
For texturing it I can either overlay a huge texture on top of it all (which would probably eat memory, but would look very nice), or use a grass texture, a detail one and a shadow one and mutitexture it. I assume the latter is better unless I'm using quite a small heightmap file. Also, is it possible to make it so mountains have a different texture to valleys etc? ie only apply textures to certain heights on the terrain?
Told you I had a lot of Qs :)



