Hi all,
when I load some .3DS, the models are oriented in a different way, so when I move it on the Z axis, they move backwards, or on a side, depending on the orientation used when made.
So far, I've tryed the following commands (for the models that move backwards):
- RotateEntity entity_loaded,0,0,180
and
- RotateMesh entity_loaded,0,0,180
But no success. The models continue to face and move backward.
A solution would be to use a pivot, and parent the model to the pivot, and that is fine.
Anyway, I wonder if there is another trick to rotate the entity and have it facing in the right way.
Thanks in advance for your help,
Sergio.
when I load some .3DS, the models are oriented in a different way, so when I move it on the Z axis, they move backwards, or on a side, depending on the orientation used when made.
So far, I've tryed the following commands (for the models that move backwards):
- RotateEntity entity_loaded,0,0,180
and
- RotateMesh entity_loaded,0,0,180
But no success. The models continue to face and move backward.
A solution would be to use a pivot, and parent the model to the pivot, and that is fine.
Anyway, I wonder if there is another trick to rotate the entity and have it facing in the right way.
Thanks in advance for your help,
Sergio.