From what I understand of Blitz3D it's generally a good idea to get the surface count of a scene down.
Is this a low-level hardware (i.e 3D accelerator), 3D API, Direct3D API-specific or Blitz3D imposed restriction?
Any help and discussion will be greatly appreciated.
Is this a low-level hardware (i.e 3D accelerator), 3D API, Direct3D API-specific or Blitz3D imposed restriction?
Any help and discussion will be greatly appreciated.