All I have is a few entities on screen. They're running at refresh rate normally, but if I zoom the camera in ( zoom is on the right mouse button ) then things get real slow real fast ( if you see what I mean. )
I mean.. seriously slow, and the mouse cursor is moving waaaaay behind where I'm moving it. If I zoom back out again, it will come back to normal speed again. There's no alpha transparency, so I wouldn't have thought fillrate would have been such a problem.
The thing is, if I ClearTextureFilters() for a cleaner look, it's even worse. And even if I zoom out, it never gets up to full speed again. The problem doesn't exist in fullscreen mode at all. I mean, it will slow down, but just a normal drop of speed. The mouse doesn't start lagging everything speeds back up again as soon as I zoom back a bit.
So...
Is the problem :
1) ClearTextureFilters()?
2) Zooming?
3) Fill Rate?
4) Windowed Mode?
5) Something else?
Anyone hazard a guess?
I mean.. seriously slow, and the mouse cursor is moving waaaaay behind where I'm moving it. If I zoom back out again, it will come back to normal speed again. There's no alpha transparency, so I wouldn't have thought fillrate would have been such a problem.
The thing is, if I ClearTextureFilters() for a cleaner look, it's even worse. And even if I zoom out, it never gets up to full speed again. The problem doesn't exist in fullscreen mode at all. I mean, it will slow down, but just a normal drop of speed. The mouse doesn't start lagging everything speeds back up again as soon as I zoom back a bit.
So...
Is the problem :
1) ClearTextureFilters()?
2) Zooming?
3) Fill Rate?
4) Windowed Mode?
5) Something else?
Anyone hazard a guess?