Hello, I am new to Blitz and as such new to these forums.
For a couple of days I have been experimenting with importing graphics, and other things into blitz.
Now I have been trying to import alpha information with my .3ds and .x models. Unfortunately the objects that are supposed to be alpha'ed are not. I have tried exporting using both Cinema 4D XL R7 and 3D Studio Max. I have also tried both transparency within the program, and an alpha texture map, neither worked.
I am saving the texture and the alpha to two different .jpg files.
What am I doing wrong. I am just loading the mesh with the loadmesh command. The textures do show up on the model, and I know that the file name lengths are correct.
Any suggestions?
For a couple of days I have been experimenting with importing graphics, and other things into blitz.
Now I have been trying to import alpha information with my .3ds and .x models. Unfortunately the objects that are supposed to be alpha'ed are not. I have tried exporting using both Cinema 4D XL R7 and 3D Studio Max. I have also tried both transparency within the program, and an alpha texture map, neither worked.
I am saving the texture and the alpha to two different .jpg files.
What am I doing wrong. I am just loading the mesh with the loadmesh command. The textures do show up on the model, and I know that the file name lengths are correct.
Any suggestions?