Anyone know of any tools that can be used to output radiosity lightmaps, much in the same way that Maplet outputs standard lightmaps for levels?
Radiosity Lightmaps
Miscellaneous Forums/Content Creation Tools/Radiosity Lightmaps There is a plugin for Max called Luminaire. I'm pretty sure it's free. And that it can bake radiosity lightmaps as long as you already have non-overlapping coordinates.
Fsrad can do this and it is free to use.
www.fluidstudios.com/fsrad.html
But you have to figure out the input and output format it is using. And they are not giving much info about this...
www.fluidstudios.com/fsrad.html
But you have to figure out the input and output format it is using. And they are not giving much info about this...
Yeah, I experimented with that program a while back and got as far as writing an importer for Blitz (colours are inverted here though):

But sadly I could never get the exporter working, so could never produce lightmaps for my own scenes! Perhaps I'll have another crack at it.

But sadly I could never get the exporter working, so could never produce lightmaps for my own scenes! Perhaps I'll have another crack at it.
Woohoo! Finally got the .oct exporter working so I can now lightmap my own scenes.
Here's a scene from B3D which was created in Maplet, and then lightmapped in FSRad.
It's a bit dark, but I'm still playing around with the various option, trying to get the best results.
The red dot at the top is the light source.
Here's a scene from B3D which was created in Maplet, and then lightmapped in FSRad.
It's a bit dark, but I'm still playing around with the various option, trying to get the best results.
The red dot at the top is the light source.
Wow impressive !
You wrote the exporter by studying the source or have you found the file format specs ?
You wrote the exporter by studying the source or have you found the file format specs ?
I studied the source, which I must admit was quite confusing at times. I still can't get my head around the .ent file format.
Anyway I'll release the source code to all this soon...
Anyway I'll release the source code to all this soon...