Stupid question time...
Can someone explain to me why when i PositionEntity something, it collides with my level??? I'd assume that MoveEntity actually MOVES an entity, and that PositionEntity actually POSITIONS it.. but apparently, PositionEntity moves it too.. just really quick in one frame.. seems kinda odd.
I solved it by parenting the entity in question to it's "emitter" upon CopyEntity and then unparenting it, which solves the problem just fine but it seems odd :)
To clarify, i have a 'bullet' entity that sits hidden at some x,y,z location.. when the player shoots, the bullet gets CopyEntity'd and then PositionEntity'd to the player's location.. this collides with the level... odd? The above works fine, but i just wanna know why PositionEntity moves the entity instead of just plopping it down where you tell it to go instead of it trying to go through walls :)
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Can someone explain to me why when i PositionEntity something, it collides with my level??? I'd assume that MoveEntity actually MOVES an entity, and that PositionEntity actually POSITIONS it.. but apparently, PositionEntity moves it too.. just really quick in one frame.. seems kinda odd.
I solved it by parenting the entity in question to it's "emitter" upon CopyEntity and then unparenting it, which solves the problem just fine but it seems odd :)
To clarify, i have a 'bullet' entity that sits hidden at some x,y,z location.. when the player shoots, the bullet gets CopyEntity'd and then PositionEntity'd to the player's location.. this collides with the level... odd? The above works fine, but i just wanna know why PositionEntity moves the entity instead of just plopping it down where you tell it to go instead of it trying to go through walls :)
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